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August Event Log

August Event Log
Dominant Element: Fire
Waning Element: Wind
Full Moon: August 18th - August 19th
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July ends and the Spirit Vein shifts from blue to red as fire takes over as the dominant element. If you were hoping for some relief, however, you'll be sorely disappointed. It's drier now, sure, but it's somehow even hotter and there's hardly any breeze to speak of. Stay hydrated, stay cool, and try not to get sunburned.

With the high heat of the summer also comes the Kaisou County Fair- set up just on the edge of Blue Fish Park. The first thing you will notice upon entering the fairground is the smell of fried food. Multitudes of stalls can be found dotted around, offering all manner of food to eat. Some are standard fare like burgers, hot dogs and doughnuts- delicious and deeply unhealthy. But the stalls offer some more... unusual treats too. You can find deep-fried jelly beans (they won't turn you into a puppet, probably), chocolate-covered bacon on a stick, and pickle lemonade. Some mad chef even managed to make a cheeseburger with ringed doughnuts in place of a bun- for those who really want to make themselves suffer. Whatever wild combinations of food you can think of are likely on show here and are even more likely deep-fried and put on a stick.
At the outskirts of the fair, livestock pens are set up. They promise pony rides, pig racing and, worryingly, the most attractive sheep competition. The Terrible Geese have somehow got into this, and can be seen strutting around with little red bows around their neck, occasionally stealing people's belongings. It's probably bets to leave them to it. Finally, you can see the triceratops that always makes an appearance at the fair since the Jurassic Park Incident. The normies still believe it is a prize bull.
There are many fair rides to partake in at the fair. There's a huge Ferris wheel for romantic rides that boasts an amazing view of the city. There's a thrilling, if slightly rickety roller coaster and a spooky ghost train amongst many other rides to try. The fair also has multitudes of carnival games to play. Ring toss, milk bottle toss, shoot the target- all kinds are available. Naturally, they're all also various levels of rigged in the carnies' favour. Not to be outdone by this (and because the fair IS in their territory) the Kitsune have set up a little fairground game in which you need to catch floating rubber ducks with a hook on a pole. The ducks have stickers on them promising fabulous prizes! For once, this doesn't seem to be rigged but the prizes, well...

The Kitsunes have properly got into the spirit of carnie games. As always, they require a secret or an embarrassing story to play the game, but the prizes they offer from their little hook-a-duck game are very legitimate. Each sticker under a duck denotes a prize, and you can play as many times as you like. Naturally, like all things the Kitsune do, everything is just a little bit cursed:
Red sticker: Invisibility scarf - A scarf that makes the wearer invisible. Except for their skeleton. Taking off the scarf does not make the wearer visible again.
Blue sticker: A goldfish - When you fall asleep, the goldfish sprouts legs, escapes its bowl and eats all the food in your kitchen. It then returns to the bowl, the legs vanish and it acts like a normal fish. Giving the fish away only passes this curse onto someone else.
Yellow sticker: Rainbow candy laces - Eating these will turn your hair a bright rainbow colour. Cutting it off will still mean your rainbow hair grows back.
Purple sticker: Lava lamp - A lamp which, once turned on, makes you hallucinate that the floor really IS made of lava. It definitely isn't, but the hallucination is pretty convincing, it feels hot and everything! Turning it off does not end the hallucination.
Orange sticker: A mime beret - A cute little beret! Like the mimes wear! Putting it one makes you unable to speak in anything but mime. Taking it off does not remove the curse.
If you bring your cursed items back to the Kitsune's stall, they remind you they work on a strict no-refund policy, and refuse to take the damn thing back or lift the curse, even if you offer it back for free. Even if you offer to pay for it. They do tell you that you can contact the guy who runs the Goodwill shop, he might be willing to take the item off your hands and remove whatever curse is befalling you. The shopkeeper, when told of your plight, will consider for a moment and then say that "the stars" have told him that he can help you- but only if you partake in a series of quests for him first. These "quests" involve picking up his dry cleaning, going his grocery shopping, cleaning his store and other such banal chores. Once these "quests" have been completed, he will take the item away from you, freeing you of the curse it holds. You walk away free of that nonsense, but can't shake the feeling you've just been the victim of a racketeering scam.

Towards the end of July, several members of the Black Order (and a few former members) received interesting phone calls and text messages. Apparently, it was not only the Kaisou team who were fed up with the way the Order's been run. Quite a few guardians are fed up, actually, and are coming as support.
They're not all coming together, though, so it's over the course of a day or two that a total of thirteen allies all arrive. Some arrive by bus, though doubtlessly some in Kaisou really wish at least one of them hadn't. Some, mostly those stationed in Europe, come by plane and train. A few come by means of a farm truck, which seems to surprise some of the other allies. And the Florida Crew themselves arrive by van... though if you were expecting a certain earth malak you'll be sorely disappointed. Eizen's fine, he just got left somewhere in Tennessee and no one noticed they'd picked up the very lost and confused Acheron until they were across the Kentucky border. It happens.
It's not a lot, but it's thirteen more people than anyone expected, and they're all fairly skilled fighters. Some members of the Order might want to use this chance to catch up with old friends, and perhaps the app users might make new ones. (Or maybe you'll just end up fighting, given who some of these allies are.) Either way, they're here to help in whatever form that takes. Try your best to be welcoming hosts... most of them lack hinges.

A couple days after the arrival of your new allies, Zodiac will send out a message on the Libra app.
ALERT: THREAT DETECTED IN HYRULE
Element Classification: Unknown
Danger Level: High
Designation: Hyrule
Zodiac has received a message from the Steel Maiden, one of the leaders of the Black Order. She has issued a challenge to the Libra app users, asking to meet her in the fields of Hyrule where she can "test your conviction". We'd like to caution anyone who chooses to take up her challenge to take extreme caution.
Should you head to the Zodiac offices, the staff there will seem... understandably anxious! These are folks who joined Zodiac in order to get a comfortable corporate jobs, not fight a whole revolution against the Black Order. They will explain that the Steel Maiden came by with the challenge earlier today. She was polite enough ("and pretty!" one of the female interns will chime in), but extremely intimidating. They speculate that by choosing to go to Hyrule field, she's hoping to avoid any collateral damage in whatever onslaught she's plotting. In other words, she's not planning on holding back.
If you plan to meet her challenge, you should make sure you're well prepared. Those who have met her in the past can warn you of what you'll be up against, and all the stories sound daunting. You don't want to wing this fight that is coming.
When you're ready, it's a short trip through the portal to Hyrule. In the center fields of Hyrule, with the backdrop of the ruins of Hyrule castle behind her, you can see an armored figure standing patiently in the field. With her, she has a massive lance that is easily the size of two adults.
It's time to take on the first of the unyielding.

Just as steel begins to clash on the fields of Hyrule, an alarm will sound in the Fortress of Meropide. The room containing Yggdrassil, which has been dormant this whole time, will activate the gate from Asgard. Anyone who is unlucky enough to be in the room at the time (such as the Zodiac employees assigned to figure out how to get Yggdrassil working) can watch through the gate will come a redheaded swordsmen. While he seems rather ordinary looking, anyone with any kind of power sensing will be able to tell he is incredibly strong.
Upon seeing others in the room, he'll draw his blade. It seems the Steel Maiden's challenge was a diversion to try to draw some of the stronger combatants away, while the Seraph deals with stragglers. Fight all you can to beat the angel.
After two long battles with the Unyielding, many of the fighters are no doubt exhausted. The remaining Zodiac employees will say they just need a bit more time to get the portal to Asgard ready, so you have a bit of time to recover and regroup. It's clear the Unyielding fight on another level than the Zealots that came before them, so there can't be anymore room for error.
Rest and prepare yourselves, for it'll soon be time to go on the offensive, and storm Asgard itself.
The dominant element this month is Fire! Anyone with an affinity to the fire element will find themselves boosted throughout the month. This could mean a boost to their power, having more energy, feeling more inspired with creativity, having better luck on different attempts -- the boost can manifest in all sorts of different ways. By contrast, anyone with an affinity for Wind will be experiencing the opposite. Perhaps their powers will be weaker, they have less energy, they're having a creative block or general worse luck - again it can manifest in all sorts of way and players are free to play with this mechanic as they'd like.
The original OOC plotting post for this event can be found here. This log will be updated on August 10th to include the second half of the log, so stay tuned!